pub struct Checkbox { /* private fields */ }Expand description
A checkbox that toggles a Signal<bool> or cycles a Signal<CheckState>.
Implementations§
Source§impl Checkbox
impl Checkbox
Sourcepub fn tristate(state: Signal<CheckState>) -> Self
pub fn tristate(state: Signal<CheckState>) -> Self
Create a tristate checkbox bound to a Signal<CheckState>.
User clicks toggle Checked ↔ Unchecked (clicking from Indeterminate
checks the whole). The Indeterminate state is reserved for external
sources — TreeCheckedModel aggregation when descendants are mixed,
“select all” indicators, etc. Matches the Outlook / Files-app
folder-checkbox semantic. Useful for parent checkboxes in tree views.
Suppress the visual label/caption AND the debug-time
“missing accessible label” assertion. Use this only when
the checkbox is embedded inside a composite that owns the
row’s accessible name (e.g. StandardListItem /
StandardTreeItem, where the row’s accessibility(builder)
calls set_name(...) with the row label).
A11y contract: when labels_hidden(true) is set, the
caller MUST guarantee that an addressable AT ancestor
provides the name — either via that ancestor’s own
accessibility() impl or a builder-level
.access_label* override. Without it the AT tree exposes a
Role::CheckBox node with no name; screen readers announce
“checkbox, checked” with no context. The Outlook /
Files-app row pattern (where the row label covers the
embedded checkbox) is the supported use case.
Sourcepub fn label(self, label: impl Into<LocalizedString>) -> Self
pub fn label(self, label: impl Into<LocalizedString>) -> Self
Set the visible label rendered to the right of the checkbox box,
also used as the AT name. Required unless .labels_hidden(true) is set.
Sourcepub fn caption(self, text: impl Into<LocalizedString>) -> Self
pub fn caption(self, text: impl Into<LocalizedString>) -> Self
Secondary explanatory text rendered below the label, left-aligned
with the label (not the box). Uses the small / text_secondary
style. Has no effect unless label(...) is also set.
Sourcepub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self
pub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self
Set the enabled state, statically or reactively. Forwarded to the
arena via ctx.enabled_when(self_id, self.enabled.clone()) at
build time — a bound Signal<bool> updates live.
Sourcepub fn variant(self, variant: CheckboxVariant) -> Self
pub fn variant(self, variant: CheckboxVariant) -> Self
Pick the design-language variant. Default Square. The active
CheckboxStyle impl decides what the variant means visually
(the IntUI RecipeCheckboxStyle honours all three variants
directly via corner-shape changes).
Sourcepub fn style(self, style: impl CheckboxStyle) -> Self
pub fn style(self, style: impl CheckboxStyle) -> Self
Per-call style override. Replaces the theme-wide default
CheckboxStyle for just this Checkbox instance — same role as
Button::style(...).
Sourcepub fn tooltip(self, text: impl Into<LocalizedString>) -> Self
pub fn tooltip(self, text: impl Into<LocalizedString>) -> Self
Attach a plain tooltip shown after a hover delay. Clears any previously set rich or composite tooltip (last-call wins).
Sourcepub fn rich_tooltip(self, key: impl Into<String>) -> Self
pub fn rich_tooltip(self, key: impl Into<String>) -> Self
Attach a rich tooltip resolved from the app-wide tooltip
registry. See Button::rich_tooltip.
Sourcepub fn rich_tooltip_content(self, content: TooltipContent) -> Self
pub fn rich_tooltip_content(self, content: TooltipContent) -> Self
Attach a rich tooltip driven by inline TooltipContent.
Sourcepub fn composite_tooltip(self, content: impl Widget + 'static) -> Self
pub fn composite_tooltip(self, content: impl Widget + 'static) -> Self
Attach a composite tooltip — third tier, hosting an arbitrary
widget tree. See Button::composite_tooltip.
Trait Implementations§
Source§impl Widget for Checkbox
Internal interaction state — local to this widget’s handlers; the
active CheckboxStyle only sees the four derived boolean signals
impl Widget for Checkbox
Internal interaction state — local to this widget’s handlers; the
active CheckboxStyle only sees the four derived boolean signals
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read more§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read more§fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
widgets that don’t aggregate descendant geometry. Read more§fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
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fn wants_post_paint(&self) -> bool
post_paint
hook to fire each frame. Returning false (the default) saves a
virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read more§fn post_paint(
&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
§fn wants_descendant_redirects(&self) -> bool
fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read more§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
§fn accessibility_children(&self) -> Option<Vec<WidgetId>>
fn accessibility_children(&self) -> Option<Vec<WidgetId>>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
tests (e.g. so a test can mutate a Scene inside a
SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read more§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read more§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read more§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
boundaries (e.g. Switcher walks declarations on its
not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
container mounts — even if build() hasn’t run. Read more§fn take_handler_set(&mut self) -> Option<HandlerSet>
fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for Checkbox
impl !Send for Checkbox
impl !Sync for Checkbox
impl !UnwindSafe for Checkbox
impl Freeze for Checkbox
impl Unpin for Checkbox
impl UnsafeUnpin for Checkbox
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fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY].on_double_tap. Default [ButtonMask::PRIMARY].on_triple_tap. Default [ButtonMask::PRIMARY].on_long_press. Default [ButtonMask::PRIMARY].§fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
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factor opacity whenever the host window
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becomes active again. The opt-in, per-widget layer of the window-active
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HandlerSet::on_drag_ended].