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Button

Struct Button 

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pub struct Button { /* private fields */ }
Expand description

A labelled action trigger; use Button::new and chain builder methods.

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impl Button

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pub fn new(label: impl Into<LocalizedString>) -> Self

Construct a button from a LocalizedString label. The label may come from tr!(...) (translated) or lit!(...) (explicit non-translated). When an I18nManager is installed, a tr!(...) label becomes a Prop::Bound that observes the locale version signal, so the inner TextWidget re-renders on a locale switch without rebuilding the Button — matching TextWidget::new. lit!(...) and the no-manager case resolve to a static String.

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pub fn current_variant(&self) -> ButtonVariant

Returns the configured visual variant. Used by wrappers like PopoverButton that derive their own chrome colors from the same recipe-resolution path the inner Button uses.

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pub fn share_interaction(self, signal: Signal<InteractionState>) -> Self

Bind the button’s internal interaction state to a caller-owned Signal<InteractionState> instead of letting build() allocate its own. Used by wrapper widgets like PopoverButton whose disclosure caret needs to match the label’s color across hover / press / focus / disabled states.

The provided signal is reset to Disabled when enabled == false during build() so the shared signal honors the button’s enabled state without the caller having to seed it.

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pub fn variant(self, variant: ButtonVariant) -> Self

Set the Tier-1 design-language variant. The active [ButtonStyle] decides whether to honour or remap it (the IntUI default RecipeButtonStyle collapses Destructive → Filled, Tinted/Outlined → Plain, Link → Ghost).

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pub fn style(self, style: impl ButtonStyle) -> Self

Override the active [ButtonStyle] for this widget instance only. Useful for one-off custom-painted buttons (glassmorphism CTA, Material-3 ripple, etc.) without forking the Button.

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pub fn label(self, label: impl Into<Prop<String>>) -> Self

Bind the button’s label to a reactive source — replaces the static label captured at new(...). Accepts any impl Into<Prop<String>>: a Signal<String> for live updates, or a plain String (which is the same as constructing the button with that string). Mirrors TextWidget::text. The inner label TextWidget is built with the bound prop, so the visible text refreshes without rebuilding the Button. The AT node’s set_name reads the current value via Prop::get.

Translation note: derive the signal with state.map(|s| tr!(status_label(value = s)).resolve_now()) for translated reactive labels — Button only sees the resolved String.

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pub fn on_activate_fn(self, f: impl Fn(&mut EventContext<'_>) + 'static) -> Self

Closure invoked on activation. Use ctx.send_intent(...) to route activation through the Action/Intent system, or inline the behavior directly.

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pub fn tooltip(self, text: impl Into<LocalizedString>) -> Self

Attach a tooltip that appears after a hover delay.

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pub fn rich_tooltip(self, key: impl Into<String>) -> Self

Attach a rich tooltip resolved from the app-wide tooltip registry. The key is looked up via TooltipRegistry at build time; the resolved body text supports inline markup ([label](url), *italic*, **bold**) and the entry’s shortcut / long-form “more” fields are rendered automatically.

Overrides any previously set plain .tooltip(...) text.

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pub fn rich_tooltip_content(self, content: TooltipContent) -> Self

Attach a rich tooltip driven by inline TooltipContent — for one-off tooltips that aren’t worth registering in the central catalog. Overrides any previously set plain .tooltip(...).

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pub fn composite_tooltip(self, content: impl Widget + 'static) -> Self

Attach a composite tooltip — third tier, hosting an arbitrary widget tree (Crusader Kings 3 style: tabbed sections, charts, progress bars, conditional rows). Promotes to a focusable Role::Dialog after the user dwells for the standard promotion threshold. Overrides any plain or rich tooltip previously set on this button.

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pub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self

Set the enabled state, statically or reactively. Disabled buttons ignore input and dim their content (the framework’s PaintContext::effective_enabled propagates through to the label/icon leaves). Forwarded into the arena via ctx.enabled_when(self_id, self.enabled.clone()) at build time — a bound signal updates live as it changes.

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pub fn text_role(self, role: impl Into<ColorProp>) -> Self

Override the label and icon’s tint with a static ColorProp. When set, the button ignores its style and the auto-derived idle/hover/press text-role cascade — both the label text and any icon are bound directly to this prop instead. Use for chrome whose host enforces a single text role across all of its sub-widgets (e.g. tab-bar overflow-dropdown triggers that must match the strip’s idle_text_role regardless of hover state). Accepts Color, TextRole, Signal<Color>, or Signal<TextRole>.

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pub fn text_style(self, style: impl Into<TextStyleProp>) -> Self

Override the label’s text style (font, size, weight). By default the label uses the inner TextWidget’s default style; pass a TextStyleRole (e.g. TextStyleRole::BodyBold), a TextStyle, or a Signal of either to change it — e.g. to make the label bold. Orthogonal to Button::text_role, which only sets the color.

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pub fn icon(self, icon: IconWidget, location: IconLocation) -> Self

Add an icon to the button at the specified location.

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pub fn icon_keeps_color(self) -> Self

Keep the icon’s own colour instead of tinting it to the label’s.

The mirror of MenuItem::icon_keeps_color, and it exists for the same reason: an icon whose colour is the information. A filter chip carrying a user-chosen tag colour, a legend swatch, a status disc — tinting those to the label’s foreground destroys the one thing they carry, while tinting is exactly right for a glyph that merely repeats the label.

Two consequences worth knowing, both inherited from ColorProp’s own rules rather than special-cased here:

  • The colour must clear contrast against every fill the button takes — an accent-filled selected state as well as the resting surface.
  • A literal colour does not dim when the button is disabled. An icon that should dim wants a role instead, and then it does not need this.
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pub fn has_popup(self, kind: HasPopup) -> Self

Declare that this button is a disclosure trigger for a popup (menu, dialog, listbox, tree, grid). Surfaced via set_has_popup in the a11y node so screen readers announce it as leading into the named popup kind.

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pub fn expanded_when(self, signal: impl Into<Prop<bool>>) -> Self

Bind a signal reporting whether this button’s popup is currently visible. The Popover / Dialog wrapper owns the signal and flips it on show / dismiss; Button reads it in accessibility() to publish set_expanded. Only meaningful alongside .has_popup(...).

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pub fn leading(self, widget: impl Widget + 'static) -> Self

Insert a widget at the leading edge of the button’s content (left in LTR, right in RTL). Composes with .icon(...): the final order is [leading_slot, icon+label, trailing_slot], separated by btn::BUTTON_ICON_LABEL_GAP. Single-slot — calling .leading(...) again replaces the previous slot. Stack multiple widgets with an explicit HStack.

The slot widget paints itself and emits its own a11y. Button does not retint it (so e.g. a ColorSwatch keeps its own color through every interaction state). If the slot widget declares an AT role of its own — ColorSwatch is the canonical case (Role::ColorWell) — pass widget.access_hidden(true) so the trigger reads as a single Button node instead of a Button containing a redundant ColorWell child.

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pub fn trailing(self, widget: impl Widget + 'static) -> Self

Same as leading but at the trailing edge (right in LTR, left in RTL). Common uses: chevron-down hint on disclosure triggers, clear-X on search fields, status badges on segmented control segments.

Trait Implementations§

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impl Debug for Button

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PopoverTrigger for Button

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fn default_has_popup() -> HasPopup

The has_popup kind announced by AT when the caller doesn’t override it. Button → [HasPopup::Dialog]; IconButton → [HasPopup::Menu].
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fn default_show_caret() -> bool

Whether the disclosure caret is painted by default. Buttonfalse (text buttons advertise via an inline trailing chevron); IconButtontrue (icon-only triggers have no label slot).
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fn caret_role(&self, interaction: &Signal<InteractionState>) -> Signal<TextRole>

The TextRole the disclosure caret tints with, derived from the shared interaction signal so the caret and trigger tint together across hover / press / focus / disabled. Only called when a caret is shown.
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fn with_shared_interaction(self, signal: Signal<InteractionState>) -> Self

Share an externally-allocated interaction signal so the caret colour tracks the trigger’s state (hover / press / focus / disabled) exactly.
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fn with_has_popup(self, kind: HasPopup) -> Self

Annotate the trigger with the given has_popup kind for AT.
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fn with_expanded_when(self, open: Signal<bool>) -> Self

Bind the trigger’s set_expanded disclosure state to open.
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fn with_on_activate(self, f: impl Fn(&mut EventContext<'_>) + 'static) -> Self

Install the popover’s open/close handler as the trigger’s activate callback.
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fn has_on_activate(&self) -> bool

Return true if the trigger already has an activate handler set by the caller — the wrapper replaces it and will warn at build time.
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fn suppress_caret(&self) -> bool

Whether the caret must be suppressed for this trigger regardless of the flag (e.g. IconButton at Compact has no room). Default: never suppressed.
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impl Widget for Button

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fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>

Compose child widgets. Called once after the widget is placed in the arena, and again on environment change (theme switch, locale switch). Takes &mut self — store child IDs, signal handles, any state needed later. Returns the list of root child IDs (empty for leaf widgets).
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fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse

Respond to the parent’s size proposal with this widget’s wanted size, grow/shrink weights, and compression floor (see [LayoutResponse]). Read more
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fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )

Position children within the allocated bounds. Read more
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fn accessibility(&self, builder: &mut AccessNodeBuilder)

Declare this widget’s accessibility identity.
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fn children(&self) -> Vec<WidgetId>

Return the child widget IDs that this widget manages.
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fn type_name(&self) -> &'static str

Concrete type name of this widget (e.g. "teksilo_widgets::button::Button"). The default implementation resolves at the impl site via std::any::type_name::<Self>(), so calls through &dyn Widget correctly dispatch to the monomorphized fn for the concrete type — getting the concrete name through the vtable without per-impl boilerplate. Read more
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fn cacheable_layout(&self) -> bool

Whether this widget’s layout_response may be memoized by the per-pass layout cache. Defaults to true. Read more
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fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)

Draw the widget’s visual representation.
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fn wants_after_paint(&self) -> bool

Whether this widget wants its after_paint hook to fire each frame. Returning false (the default) saves a virtual call per widget per frame for the vast majority of widgets that don’t aggregate descendant geometry. Read more
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fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)

Called once per frame after this widget’s subtree has finished painting. Receives a read-only view of the layout-resolved arena so a parent can read its descendants’ final bounds — e.g. TitleBar aggregates its drag region and control-button rects into a single HitRegions payload for the Windows backend’s WM_NCHITTEST. Read more
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fn wants_post_paint(&self) -> bool

Whether this widget wants its post_paint hook to fire each frame. Returning false (the default) saves a virtual call per widget per frame for the vast majority of widgets that don’t draw a foreground over their children. Read more
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fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )

Draw a foreground layer over this widget’s children. Read more
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fn wants_descendant_redirects(&self) -> bool

Whether this widget wants the AT walker to consult its a11y_redirect_descendant hook for every descendant during AT tree emission, not just its direct arena children. Read more
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fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>

Optional redirection hook for AT-tree placement of a child. Read more
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fn accessible_title_hint(&self) -> Option<String>

Suggest an accessible title to an enclosing container that wraps this widget as content — typically a modal / dialog shell that wants to propagate the inner content’s visible title as the shell’s own accessible name. Read more
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fn initial_focus_hint(&self) -> Option<WidgetId>

Optional hint that directs initial focus to a specific descendant when this widget is the root of a deferred-built modal surface. Read more
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fn accessibility_children(&self) -> Option<Vec<WidgetId>>

Optional override for the child ORDER presented to assistive technology, when it must differ from the paint / z-order child order returned by children. Read more
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fn as_any(&self) -> Option<&(dyn Any + 'static)>

Downcast hook. Default implementation returns None; concrete widgets override with Some(self) when they want to expose their concrete type to test-level introspection or reflection. The trait already bounds on std::any::Any so concrete types satisfy the 'static requirement.
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fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>

Mutable counterpart of as_any. Default returns None; widgets that want to expose mutable state to tests (e.g. so a test can mutate a Scene inside a SceneView post-layout) override with Some(self). Should follow the same opt-in pattern as as_any: only widgets that opt into & introspection should opt into &mut.
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fn clips_children(&self) -> bool

Whether this widget clips its children to its bounds.
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fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>

The rectangle (in absolute tree coordinates) that best represents this widget when the framework reveals it into an ancestor scroll area on focus gain. Returning None (the default) reveals the widget’s whole bounds — correct for most controls. Read more
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fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool

Whether the point lies inside this widget’s actual shape, not just its rectangular bounds. Consulted by hit-testing right after the bounds check: returning false for a point that is inside the bounding box makes the widget transparent to the click there, so it falls through to whatever sibling is painted underneath (the same machinery as a fully pass-through node, but shape-aware). Read more
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fn preserves_children_on_rebuild(&self) -> bool

How rebuild_single_widget treats this widget’s existing children when re-running its build(). Read more
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fn tooltip_has_content(&self) -> bool

Whether this widget, used as tooltip content, currently has anything worth showing. Read more
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fn declare_shortcuts(&self) -> Vec<Shortcut>

Declare the rebindable keyboard shortcuts this widget exposes, without installing handlers. The framework calls this at arena insertion time (before build()) and at certain lazy boundaries (e.g. Switcher walks declarations on its not-yet-mounted Pending slots), so settings UIs and the ShortcutRegistry see the keystrokes the moment the owning container mounts — even if build() hasn’t run. Read more
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fn take_handler_set(&mut self) -> Option<HandlerSet>

Extract attached handler set from a WidgetWithHandlers wrapper. Called during arena insertion to transfer handlers to the WidgetNode. Default: returns None (no attached handlers).

Auto Trait Implementations§

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impl !RefUnwindSafe for Button

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impl !Send for Button

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impl !Sync for Button

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impl !UnwindSafe for Button

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impl Freeze for Button

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impl Unpin for Button

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impl UnsafeUnpin for Button

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<W> IntoTeksiChild for W
where W: Widget + 'static,

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fn into_pending(self) -> PendingChild

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<W> WidgetBuilder for W
where W: Widget + 'static,

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fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn accept_tap_buttons( self, mask: impl Into<ButtonMask>, ) -> WidgetWithHandlers<Self>

Restrict (or extend) the set of pointer buttons that fire on_tap. Default is [ButtonMask::PRIMARY].
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fn accept_double_tap_buttons( self, mask: impl Into<ButtonMask>, ) -> WidgetWithHandlers<Self>

Restrict (or extend) the set of pointer buttons that fire on_double_tap. Default [ButtonMask::PRIMARY].
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fn accept_triple_tap_buttons( self, mask: impl Into<ButtonMask>, ) -> WidgetWithHandlers<Self>

Restrict (or extend) the set of pointer buttons that fire on_triple_tap. Default [ButtonMask::PRIMARY].
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fn accept_long_press_buttons( self, mask: impl Into<ButtonMask>, ) -> WidgetWithHandlers<Self>

Restrict (or extend) the set of pointer buttons that fire on_long_press. Default [ButtonMask::PRIMARY].
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fn dim_when_inactive(self, factor: f32) -> DimWhenInactive

Dim this widget’s subtree to factor opacity whenever the host window is inactive (not focused / occluded), restoring full opacity when it becomes active again. The opt-in, per-widget layer of the window-active appearance model — for custom content an app wants to fade back when its window isn’t the active one. Stock widgets handle their own inactive appearance (caret hiding, selection desaturation) and need no wrapping. Layout- and a11y-transparent; the opacity snaps (no tween), which is correct under prefers-reduced-motion. See DimWhenInactive.
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fn dim_when_inactive_default(self) -> DimWhenInactive

dim_when_inactive with the default factor (DEFAULT_DIM_FACTOR, 70 %).
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fn on_drag( self, f: impl FnMut(DragPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_focus( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_key( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>

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fn on_key_preview( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>

Strict-ancestor key preview. See [HandlerSet::on_key_preview].
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fn on_pointer_event( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>

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fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>

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fn on_access_action( self, f: impl FnMut(Action, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>

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fn focusable(self, focusable: bool) -> WidgetWithHandlers<Self>

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fn tab_index(self, index: i32) -> WidgetWithHandlers<Self>

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fn cursor(self, cursor: CursorIcon) -> WidgetWithHandlers<Self>

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fn clips_children_on(self, clips: bool) -> WidgetWithHandlers<Self>

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fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>

Declare this node a text-input surface, enabling the OS input method (with ctx’s purpose) while it is focused. See [crate::ime].
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fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>

Make the widget invisible to pointer hit-testing. See [HandlerSet::event_pass_through].
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fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>

Mark this widget’s subtree a gesture dead zone. See [HandlerSet::gesture_dead_zone].
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fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>

Mark this widget a keyboard capture surface (terminals, game viewports): while focused, KeyDowns bypass shortcut resolution. See [HandlerSet::keyboard_capture].
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fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>

Make this widget and its whole subtree invisible to pointer hit-testing (decorative overlays). See [HandlerSet::hit_transparent].
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fn context_menu( self, factory: impl Fn(Point, &mut EventContext<'_>) -> Option<Box<dyn Widget>> + 'static, ) -> WidgetWithHandlers<Self>

Set a context-menu factory. See [HandlerSet::context_menu] for the full contract.
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fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>

Bind a Signal<bool> the framework writes when a strict descendant has focus. See [HandlerSet::focus_within].
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fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>

Bind a Signal<bool> the framework writes when a strict descendant is hovered. See [HandlerSet::hover_within].
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fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>

Bind this node’s visibility (bool / Signal<bool> / Prop<bool>) as a builder property, so teksu! can write visible_when: sig. Equivalent to ctx.visible_when(id, ..). See [HandlerSet::visible_when].
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fn on_drag_hover( self, f: impl FnMut(&DragPayload, Point, &mut EventContext<'_>) -> DropFeedback + 'static, ) -> WidgetWithHandlers<Self>

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fn on_drag_leave( self, f: impl FnMut(&mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_drag_tick( self, f: impl FnMut(Point, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_drop( self, f: impl FnMut(DragPayload, Point, &mut EventContext<'_>) -> bool + 'static, ) -> WidgetWithHandlers<Self>

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fn on_drag_ended( self, f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

Set the drag-ended handler on a drag source. See [HandlerSet::on_drag_ended].
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fn access_label( self, label: impl Into<Prop<String>>, ) -> WidgetWithHandlers<Self>

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fn access_description( self, description: impl Into<Prop<String>>, ) -> WidgetWithHandlers<Self>

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fn access_hint(self, hint: impl Into<Prop<String>>) -> WidgetWithHandlers<Self>

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fn access_value( self, value: impl Into<Prop<String>>, ) -> WidgetWithHandlers<Self>

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fn access_role(self, role: Role) -> WidgetWithHandlers<Self>

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fn access_hidden( self, hidden: impl Into<Prop<bool>>, ) -> WidgetWithHandlers<Self>

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fn access_disabled(self, disabled: bool) -> WidgetWithHandlers<Self>

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fn access_identifier(self, id: impl Into<String>) -> WidgetWithHandlers<Self>

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fn access_controls(self, target: WidgetId) -> WidgetWithHandlers<Self>

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fn access_described_by(self, target: WidgetId) -> WidgetWithHandlers<Self>

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fn access_labelled_by(self, target: WidgetId) -> WidgetWithHandlers<Self>

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fn access_live(self, mode: Live) -> WidgetWithHandlers<Self>

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fn access_current(self, current: AriaCurrent) -> WidgetWithHandlers<Self>

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fn access_shortcut_literal( self, shortcut: impl Into<String>, ) -> WidgetWithHandlers<Self>

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fn access_shortcut_id(self, id: impl Into<String>) -> WidgetWithHandlers<Self>

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fn access_has_popup(self, kind: HasPopup) -> WidgetWithHandlers<Self>

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fn access_orientation( self, orientation: Orientation, ) -> WidgetWithHandlers<Self>

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fn access_exclude_subtree(self) -> WidgetWithHandlers<Self>

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fn access_merge_subtree(self) -> WidgetWithHandlers<Self>

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fn access_subtree(self, mode: AccessSubtreeMode) -> WidgetWithHandlers<Self>

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fn access_numeric_value(self, value: f64) -> WidgetWithHandlers<Self>

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fn access_numeric_range(self, min: f64, max: f64) -> WidgetWithHandlers<Self>

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fn access_numeric_step(self, step: f64) -> WidgetWithHandlers<Self>

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fn access_action<F>( self, action: Action, handler: F, ) -> WidgetWithHandlers<Self>
where F: FnMut(&mut EventContext<'_>) + 'static,

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fn access_remove_action(self, action: Action) -> WidgetWithHandlers<Self>

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fn access_custom_action<F>( self, label: impl Into<Prop<String>>, handler: F, ) -> WidgetWithHandlers<Self>
where F: FnMut(&mut EventContext<'_>) + 'static,

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fn access_customize<F>(self, f: F) -> WidgetWithHandlers<Self>
where F: Fn(&mut AccessNodeBuilder) + 'static,

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more