pub struct IconWidget { /* private fields */ }Expand description
A leaf widget that renders an icon from a path, SVG string, PNG, or WebP source.
Implementations§
Source§impl IconWidget
impl IconWidget
Sourcepub fn from_path(path: Path, size: f32) -> Self
pub fn from_path(path: Path, size: f32) -> Self
Create an icon from a custom path. The path should be defined in coordinates matching the given size (e.g., 0..24 for size=24).
Sourcepub fn dash(size: f32) -> Self
pub fn dash(size: f32) -> Self
A short horizontal dash at the given size — used as the indeterminate-state glyph for tristate menu items (mirrors the Windows “mixed-state” convention).
Sourcepub fn radio_dot(size: f32) -> Self
pub fn radio_dot(size: f32) -> Self
A small filled disc centered in the given size — used as the selected-state glyph for radio menu items.
Sourcepub fn chevron_down(size: f32) -> Self
pub fn chevron_down(size: f32) -> Self
A downward-pointing chevron (▼) at the given size.
Sourcepub fn chevron_right(size: f32) -> Self
pub fn chevron_right(size: f32) -> Self
A right-pointing chevron (▶) at the given size.
Sourcepub fn chevron_left(size: f32) -> Self
pub fn chevron_left(size: f32) -> Self
A left-pointing chevron (◀) at the given size.
Sourcepub fn chevron_up(size: f32) -> Self
pub fn chevron_up(size: f32) -> Self
An upward-pointing chevron (▲) at the given size.
Sourcepub fn from_svg(svg_str: &str) -> Self
pub fn from_svg(svg_str: &str) -> Self
Create an icon from an SVG string. Parses the SVG and extracts
geometry, ignoring any colors in the SVG. Display size defaults
to the SVG’s viewBox dimensions; use icon_size
to override.
If parsing fails, logs the error in debug mode and produces an empty icon.
Sourcepub fn from_svg_icon(icon: &SvgIcon) -> Self
pub fn from_svg_icon(icon: &SvgIcon) -> Self
Create an icon from a pre-parsed [SvgIcon]. Display size
defaults to the SVG’s viewBox; use icon_size
to override. Scaling is deferred to paint time.
Sourcepub fn from_png(data: &'static [u8], size: f32) -> Self
pub fn from_png(data: &'static [u8], size: f32) -> Self
Create an icon from PNG data.
If decoding fails, logs the error in debug mode and produces an empty icon.
Sourcepub fn from_webp(data: &'static [u8], size: f32) -> Self
pub fn from_webp(data: &'static [u8], size: f32) -> Self
Create an icon from WebP data. Auto-detects static vs animated.
If decoding fails, logs the error in debug mode and produces an empty icon.
Sourcepub fn from_raster(icon: &RasterIcon, size: f32) -> Self
pub fn from_raster(icon: &RasterIcon, size: f32) -> Self
Create an icon from a pre-decoded [RasterIcon].
Accepts a reference — pixel data is copied internally.
Sourcepub fn from_animated(icon: &AnimatedIcon, size: f32) -> Self
pub fn from_animated(icon: &AnimatedIcon, size: f32) -> Self
Create an icon from a pre-decoded [AnimatedIcon].
Accepts a reference — frame data is copied internally.
Sourcepub fn mode(self, mode: IconMode) -> Self
pub fn mode(self, mode: IconMode) -> Self
Set the icon rendering mode (tintable or full-color). Re-computes cached pixel data for raster/animated icons.
Sourcepub fn color(self, color: impl Into<ColorProp>) -> Self
pub fn color(self, color: impl Into<ColorProp>) -> Self
Set the tint. Accepts any impl Into<ColorProp>:
- A raw
Color— a frozen literal. - A [
TextRole] /SurfaceRole/BorderRole— resolved against the theme at paint time (reactive across theme switches). - A
Signal<Color>— reactive state (usually interaction-driven).
Sourcepub fn icon_size(self, size: f32) -> Self
pub fn icon_size(self, size: f32) -> Self
Set the display size of the icon. The path/image is scaled to fit this size during rendering. This does not affect the design-time coordinate space — SVG paths scale correctly.
Sourcepub fn follow_text_scale(self, follow: bool) -> Self
pub fn follow_text_scale(self, follow: bool) -> Self
Make this icon grow with the global accessibility text scale
(ctx.text_scale). Off by default. Enable for icons that sit inline
with text and should scale together — e.g. status glyphs in a
SeverityBadge. The reported (and rendered) size becomes
display_size × text_scale.
Trait Implementations§
Source§impl Debug for IconWidget
impl Debug for IconWidget
Source§impl Widget for IconWidget
impl Widget for IconWidget
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
_proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, _proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn paint(&self, bounds: Rect, canvas: &mut Canvas, ctx: &PaintContext<'_>)
fn paint(&self, bounds: Rect, canvas: &mut Canvas, ctx: &PaintContext<'_>)
Source§fn accessibility(&self, _builder: &mut AccessNodeBuilder)
fn accessibility(&self, _builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read more§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read more§fn place_children(
&self,
_bounds: Rect,
_proposal: SizeProposal,
_children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, _bounds: Rect, _proposal: SizeProposal, _children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
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fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
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fn wants_post_paint(&self) -> bool
post_paint
hook to fire each frame. Returning false (the default) saves a
virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read more§fn post_paint(
&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
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fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
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&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
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fn initial_focus_hint(&self) -> Option<WidgetId>
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fn accessibility_children(&self) -> Option<Vec<WidgetId>>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
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SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read more§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read more§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read more§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
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not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
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fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for IconWidget
impl !Send for IconWidget
impl !Sync for IconWidget
impl !UnwindSafe for IconWidget
impl Freeze for IconWidget
impl Unpin for IconWidget
impl UnsafeUnpin for IconWidget
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