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TreeView

Struct TreeView 

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pub struct TreeView<T: 'static> { /* private fields */ }

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impl<T: 'static> TreeView<T>

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pub fn new( model: TreeModel<T>, delegate: impl Fn(&T, &FlatEntry, bool) -> Box<dyn Widget> + 'static, ) -> Self

Create a new TreeView backed by a TreeModel<T>.

The delegate receives (&item, &FlatEntry, selected) and returns a boxed widget. The FlatEntry provides depth, has_children, and is_expanded for rendering indentation and expand/collapse toggles.

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pub fn new_with_context( model: TreeModel<T>, delegate: impl Fn(&T, &FlatEntry, bool, &TreeRowContext<'_, T>) -> Box<dyn Widget> + 'static, ) -> Self

Like new, but the delegate also receives a TreeRowContext from which .toggle_callback() can be pulled in a single line — eliminating the need to manually clone the slice handle outside the closure.

let _w = TreeView::new_with_context(model, |item, entry, selected, ctx| {
    Box::new(
        StandardTreeItem::new(lit!(&item.title))
            .from_entry(entry)
            .selected(selected)
            .on_toggle_rc(ctx.toggle_callback())
    )
});
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pub fn from_source<S: TreeDataSource<Item = T>>( source: S, delegate: impl Fn(&T, &TreeRow, bool) -> Box<dyn Widget> + 'static, ) -> Self

Create a TreeView backed by any TreeDataSource — an external source of truth (e.g. an entity store) carrying its own Key, so it needs no TreeModel mirror. The delegate receives (&item, &TreeRow, selected); TreeRow exposes depth / has_children / is_expanded and a one-call chevron toggle_callback(). Drop validation + lazy windowing route through the source’s can_accept / accept_drop / row_state.

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pub fn from_source_keyed<S: TreeDataSource<Item = T>>( source: S, keyed: KeyedSelectionModel<S::Key>, delegate: impl Fn(&T, &TreeRow, bool) -> Box<dyn Widget> + 'static, ) -> Self
where S::Key: ItemKey,

Like from_source but with keyed selection: the KeyedSelectionModel<S::Key> tracks selection by source identity, so it survives expand / collapse / filter / reorder and stays consistent across two views of the same source. The view stays TreeView<T> — the Key is captured here. Pruning consults the source’s contains_key, so a collapsed-but-present node keeps its selection.

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pub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self

Enable or disable the whole view. A disabled view greys out and stops accepting focus / selection / keyboard input (arena-gated).

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pub fn overscroll_behavior(self, behavior: OverscrollBehavior) -> Self

Set the scroll-chaining behavior at the boundary (default OverscrollBehavior::Chain; Contain disables chaining to an ancestor scrollable).

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pub fn item_height(self, height: f32) -> Self

Set the fixed height per row (default 28.0) — the uniform fast path. Mutually exclusive with item_height_fn and auto_item_height; the last mode setter wins.

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pub fn smooth_scrolling(self, enabled: bool) -> Self

Enable or disable animated wheel scrolling (enabled by default). When disabled, wheel events snap immediately to the new offset.

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pub fn smooth_scroll_duration(self, duration: Duration) -> Self

Duration of the smooth scroll animation (default 150 ms).

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pub fn scroll_signal(self, scroll: Signal<f32>) -> Self

How the scroll bar is displayed (default Permanent). Overlay and Thin float the bar over the content instead of reserving a layout column for it, mirroring ScrollArea::scroll_bar_style. Scroll from a signal the caller owns, so the position survives the view.

A TreeView mints its own by default, which is right for a tree whose lifetime is the writer’s: it is created once and scrolls until they leave. It is wrong for one inside a dock, whose content is torn down and rebuilt whenever the layout changes – opening a panel beside it, or the first reveal of the band a result previews into. The tree comes back at the top, and the row the writer was reading is somewhere above it.

Hold the signal wherever the model lives and the position outlives the widget, as the expand set already does.

⚠ Pass an animated signal (Signal::new_animated) unless smooth scrolling is off: the view animates this one, and a plain signal makes every wheel notch a jump.

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pub fn scroll_bar_style(self, style: ScrollBarMode) -> Self

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pub fn item_height_fn(self, f: impl Fn(usize) -> f32 + 'static) -> Self

Per-row heights from a callback over the flat (visible) index. The callback must be pure (same index + same data → same height); it is re-swept from the first changed flat index on every model change or expand/collapse. No measurement pass runs.

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pub fn auto_item_height(self, estimated: f32) -> Self

Auto-measured row heights: each realized row is measured at the tree’s content width (height-for-width), unrealized rows assume estimated. Scroll anchoring keeps content above the viewport stationary as estimates are corrected; measured heights above a toggled row survive expand/collapse (divergence-driven invalidation).

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pub fn row_click_expands(self, b: bool) -> Self

Whether a row-body PointerUp on a branch row auto-toggles its expansion (default true). Set to false when the delegate provides its own chevron tap target (e.g. StandardTreeItem) — without this, the auto-toggle fires in addition to the chevron’s own click and they cancel out, leaving the row expanded only on body clicks.

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pub fn selection(self, sel: SelectionModel) -> Self

Set the index-based selection model (visible positions). Unlike ListView (where every structural change carries an insert/remove DataChange the selection index-shifts against), a TreeView’s structural changes — including expand/collapse — surface only as a version bump, with no delta to shift a selected index by; a moved row’s old index is only clamped into range, not followed to its new position (focused_index, the keyboard cursor, tracks by identity via a RowAnchor and IS followed). For selection that survives expand / collapse / filter and node moves, use keyed_selection instead.

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pub fn keyed_selection(self, keyed: KeyedSelectionModel<NodeId>) -> Self

Set a keyed selection model (by NodeId). Selection is tracked by node identity, so it survives expand / collapse, filtering, and node moves — and stays consistent if two views share the model. Pruned of deleted nodes on each slice change. Mutually exclusive with selection (last one set wins).

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pub fn reorderable(self, enabled: bool) -> Self

Enable intra-widget drag reordering.

When enabled, tree rows can be dragged to reparent or reorder them. Before/Into/After is chosen by where in the row the pointer drops; the move is cycle-guarded — a drop onto the node itself or into its own subtree is refused and shows no insertion line. Keyboard equivalent: Alt+ArrowUp/Down.

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pub fn exportable(self, mode: DragTransferMode) -> Self
where T: Clone,

Make rows droppable outside this view — on a DropTarget, another data view, or the OS.

A dragged row (or the whole selection, when the pressed row is part of a multi-selection) carries clones of its items in a public RowDragData<T>, so a foreign receiver can pull them out with payload.get_typed::<RowDragData<T>>() / DropTarget::on_drop_typed::<RowDragData<T>>() — no serialization. This also makes rows a drag source even without reorderable.

mode chooses what happens to the origin rows once a foreign target accepts them: DragTransferMode::Move removes them (via the source’s on_drag_out, or on_rows_transferred_out), DragTransferMode::Copy leaves them. A same-view reorder is never a transfer, so mode never affects it. Requires T: Clone.

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pub fn export_external( self, f: impl Fn(&[T]) -> Vec<(String, Vec<u8>)> + 'static, ) -> Self
where T: Clone,

Additionally advertise the dragged rows as MIME data so they can be dropped on a DropZone or exported to another application / window via the OS. f maps the dragged items to (mime_type, bytes) pairs (e.g. text/plain, text/uri-list, an app-specific application/x-…). Implies exportable (defaulting to DragTransferMode::Move if not already set). Requires T: Clone.

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pub fn on_rows_transferred_out( self, f: impl Fn(&[usize], &mut EventContext<'_>) + 'static, ) -> Self

Override how rows moved out to a foreign target are removed from this view. Receives the dragged rows’ indices (descending-safe) and the live context. Without this, an exportable Move drag removes them through the source’s on_drag_out (works out of the box for a TreeSlice/TreeModel).

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pub fn accept_foreign_rows(self, accept: bool) -> Self

Accept exported rows dropped from a different view or source without writing a custom TreeDataSource. Pair with on_rows_received, which is handed the dropped items and the insertion index. (Same-view reorder is reorderable; a custom TreeDataSource can still accept foreign drops through its can_accept/accept_drop instead.)

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pub fn on_rows_received( self, f: impl Fn(Vec<T>, usize, &mut EventContext<'_>) + 'static, ) -> Self

Handler for rows accepted via accept_foreign_rows: (items, insertion_index, ctx). Insert them into your model at the index.

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pub fn on_activate( self, f: impl Fn(usize, &mut EventContext<'_>) + 'static, ) -> Self

Set the row-activation handler — invoked with the flat row index on a primary click on the row body, or Enter on the focused row. Activation is distinct from selection: arrow-key navigation and Space move / toggle the selection but do not activate, so a view can open/commit a row on a deliberate click/Enter without firing on every navigation step.

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pub fn activate_on(self, mode: ActivateOn) -> Self

Choose single- vs double-click activation (default ActivateOn::DoubleClick — the cross-platform convention; pass SingleClick for the KDE/web/Scrivener feel). Enter activates in either mode.

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pub fn row_tooltip_sticky(self, on: bool) -> Self

Enable type-ahead (“type to jump”): typing a printable character while the tree has keyboard focus jumps the selection to the next visible row whose label starts with the accumulated search term, wrapping around (Qt keyboardSearch / macOS & Windows type-select). label(&item) yields the searchable text; matching is ASCII-case-insensitive. A pause longer than the type_ahead_timeout starts a fresh term. Whether a composite row tooltip offers dwell-to-sticky promotion. Default true.

Turn it off for a read-only row card: with nothing to reach into there is nothing to pin, so the countdown indicator would promise an interaction that does not exist and the surface would outlive the pointer for no reason.

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pub fn row_tooltip( self, f: impl Fn(usize, &T) -> Option<LocalizedString> + 'static, ) -> Self

Per-row plain tooltip: one line of text for the row under the pointer.

The resolver receives the row’s flat index and its item; returning None leaves that row without a tip. Mutually exclusive with row_rich_tooltip and row_composite_tooltip — last setter wins, matching the per-widget tooltip matrix.

Opens to the row’s trailing side, never below it: rows stack vertically, so a tip below would cover the next row.

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pub fn row_rich_tooltip( self, f: impl Fn(usize, &T) -> Option<RichTooltipSource> + 'static, ) -> Self

Per-row rich tooltip — a registry key or inline TooltipContent, both of which convert into RichTooltipSource. See row_tooltip for the shared semantics.

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pub fn row_composite_tooltip( self, f: impl Fn(usize, &T) -> Option<Box<dyn Widget>> + 'static, ) -> Self

Per-row composite tooltip — an arbitrary widget tree describing the row.

The body is built for every realized row (the virtualization window) and rebuilt with it, so keep the resolver cheap and defer anything costly to the body’s own first paint, which only runs if the tip is actually shown. See row_tooltip for the rest.

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pub fn type_ahead_label(self, label: impl Fn(&T) -> String + 'static) -> Self

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pub fn type_ahead_timeout(self, timeout: Duration) -> Self

Reset window between keystrokes before the type-ahead search term clears (default 500 ms). A zero duration disables type-ahead.

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pub fn expand(&self, node: NodeId)

Expand a node programmatically. No-op on the from_source path (which owns its own expand state — use the source’s set_expanded).

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pub fn collapse(&self, node: NodeId)

Collapse a node programmatically. No-op on the from_source path.

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pub fn toggle(&self, node: NodeId)

Toggle a node’s expand/collapse state. No-op on the from_source path.

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pub fn expand_all(&self)

Expand all nodes. No-op on the from_source path.

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pub fn collapse_all(&self)

Collapse all nodes. No-op on the from_source path.

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pub fn tree_slice(&self) -> Option<&TreeSlice<T>>

Access the internal TreeSlice (for persistence of expand state). None on the from_source path, which has no TreeSlice (the external source owns expand state).

Trait Implementations§

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impl<T: 'static> Debug for TreeView<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: 'static> Widget for TreeView<T>

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fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>

Compose child widgets. Called once after the widget is placed in the arena, and again on environment change (theme switch, locale switch). Takes &mut self — store child IDs, signal handles, any state needed later. Returns the list of root child IDs (empty for leaf widgets).
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fn layout_response( &self, proposal: SizeProposal, _ctx: &LayoutContext<'_>, ) -> LayoutResponse

Respond to the parent’s size proposal with this widget’s wanted size, grow/shrink weights, and compression floor (see [LayoutResponse]). Read more
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fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )

Position children within the allocated bounds. Read more
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fn paint(&self, bounds: Rect, canvas: &mut Canvas, ctx: &PaintContext<'_>)

Draw the widget’s visual representation.
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fn accessibility(&self, builder: &mut AccessNodeBuilder)

Declare this widget’s accessibility identity.
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fn as_any(&self) -> Option<&dyn Any>

Downcast hook. Default implementation returns None; concrete widgets override with Some(self) when they want to expose their concrete type to test-level introspection or reflection. The trait already bounds on std::any::Any so concrete types satisfy the 'static requirement.
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fn children(&self) -> Vec<WidgetId>

Return the child widget IDs that this widget manages.
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fn clips_children(&self) -> bool

Whether this widget clips its children to its bounds.
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fn type_name(&self) -> &'static str

Concrete type name of this widget (e.g. "teksilo_widgets::button::Button"). The default implementation resolves at the impl site via std::any::type_name::<Self>(), so calls through &dyn Widget correctly dispatch to the monomorphized fn for the concrete type — getting the concrete name through the vtable without per-impl boilerplate. Read more
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fn cacheable_layout(&self) -> bool

Whether this widget’s layout_response may be memoized by the per-pass layout cache. Defaults to true. Read more
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fn wants_after_paint(&self) -> bool

Whether this widget wants its after_paint hook to fire each frame. Returning false (the default) saves a virtual call per widget per frame for the vast majority of widgets that don’t aggregate descendant geometry. Read more
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fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)

Called once per frame after this widget’s subtree has finished painting. Receives a read-only view of the layout-resolved arena so a parent can read its descendants’ final bounds — e.g. TitleBar aggregates its drag region and control-button rects into a single HitRegions payload for the Windows backend’s WM_NCHITTEST. Read more
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fn wants_post_paint(&self) -> bool

Whether this widget wants its post_paint hook to fire each frame. Returning false (the default) saves a virtual call per widget per frame for the vast majority of widgets that don’t draw a foreground over their children. Read more
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fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )

Draw a foreground layer over this widget’s children. Read more
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fn wants_descendant_redirects(&self) -> bool

Whether this widget wants the AT walker to consult its a11y_redirect_descendant hook for every descendant during AT tree emission, not just its direct arena children. Read more
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fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>

Optional redirection hook for AT-tree placement of a child. Read more
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fn accessible_title_hint(&self) -> Option<String>

Suggest an accessible title to an enclosing container that wraps this widget as content — typically a modal / dialog shell that wants to propagate the inner content’s visible title as the shell’s own accessible name. Read more
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fn initial_focus_hint(&self) -> Option<WidgetId>

Optional hint that directs initial focus to a specific descendant when this widget is the root of a deferred-built modal surface. Read more
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fn accessibility_children(&self) -> Option<Vec<WidgetId>>

Optional override for the child ORDER presented to assistive technology, when it must differ from the paint / z-order child order returned by children. Read more
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fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>

Mutable counterpart of as_any. Default returns None; widgets that want to expose mutable state to tests (e.g. so a test can mutate a Scene inside a SceneView post-layout) override with Some(self). Should follow the same opt-in pattern as as_any: only widgets that opt into & introspection should opt into &mut.
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fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>

The rectangle (in absolute tree coordinates) that best represents this widget when the framework reveals it into an ancestor scroll area on focus gain. Returning None (the default) reveals the widget’s whole bounds — correct for most controls. Read more
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fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool

Whether the point lies inside this widget’s actual shape, not just its rectangular bounds. Consulted by hit-testing right after the bounds check: returning false for a point that is inside the bounding box makes the widget transparent to the click there, so it falls through to whatever sibling is painted underneath (the same machinery as a fully pass-through node, but shape-aware). Read more
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fn preserves_children_on_rebuild(&self) -> bool

How rebuild_single_widget treats this widget’s existing children when re-running its build(). Read more
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fn tooltip_has_content(&self) -> bool

Whether this widget, used as tooltip content, currently has anything worth showing. Read more
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fn declare_shortcuts(&self) -> Vec<Shortcut>

Declare the rebindable keyboard shortcuts this widget exposes, without installing handlers. The framework calls this at arena insertion time (before build()) and at certain lazy boundaries (e.g. Switcher walks declarations on its not-yet-mounted Pending slots), so settings UIs and the ShortcutRegistry see the keystrokes the moment the owning container mounts — even if build() hasn’t run. Read more
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fn take_handler_set(&mut self) -> Option<HandlerSet>

Extract attached handler set from a WidgetWithHandlers wrapper. Called during arena insertion to transfer handlers to the WidgetNode. Default: returns None (no attached handlers).

Auto Trait Implementations§

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impl<T> !RefUnwindSafe for TreeView<T>

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impl<T> !Send for TreeView<T>

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impl<T> !Sync for TreeView<T>

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impl<T> !UnwindSafe for TreeView<T>

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impl<T> Freeze for TreeView<T>

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impl<T> Unpin for TreeView<T>

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impl<T> UnsafeUnpin for TreeView<T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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where U: From<T>,

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Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<W> IntoTeksiChild for W
where W: Widget + 'static,

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fn into_pending(self) -> PendingChild

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where T: ?Sized,

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Performs the conversion.
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Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<W> WidgetBuilder for W
where W: Widget + 'static,

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fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn accept_tap_buttons( self, mask: impl Into<ButtonMask>, ) -> WidgetWithHandlers<Self>

Restrict (or extend) the set of pointer buttons that fire on_tap. Default is [ButtonMask::PRIMARY].
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fn accept_double_tap_buttons( self, mask: impl Into<ButtonMask>, ) -> WidgetWithHandlers<Self>

Restrict (or extend) the set of pointer buttons that fire on_double_tap. Default [ButtonMask::PRIMARY].
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fn accept_triple_tap_buttons( self, mask: impl Into<ButtonMask>, ) -> WidgetWithHandlers<Self>

Restrict (or extend) the set of pointer buttons that fire on_triple_tap. Default [ButtonMask::PRIMARY].
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fn accept_long_press_buttons( self, mask: impl Into<ButtonMask>, ) -> WidgetWithHandlers<Self>

Restrict (or extend) the set of pointer buttons that fire on_long_press. Default [ButtonMask::PRIMARY].
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fn dim_when_inactive(self, factor: f32) -> DimWhenInactive

Dim this widget’s subtree to factor opacity whenever the host window is inactive (not focused / occluded), restoring full opacity when it becomes active again. The opt-in, per-widget layer of the window-active appearance model — for custom content an app wants to fade back when its window isn’t the active one. Stock widgets handle their own inactive appearance (caret hiding, selection desaturation) and need no wrapping. Layout- and a11y-transparent; the opacity snaps (no tween), which is correct under prefers-reduced-motion. See DimWhenInactive.
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fn dim_when_inactive_default(self) -> DimWhenInactive

dim_when_inactive with the default factor (DEFAULT_DIM_FACTOR, 70 %).
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fn on_drag( self, f: impl FnMut(DragPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_focus( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_key( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>

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fn on_key_preview( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>

Strict-ancestor key preview. See [HandlerSet::on_key_preview].
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fn on_pointer_event( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>

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fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>

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fn on_access_action( self, f: impl FnMut(Action, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>

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fn focusable(self, focusable: bool) -> WidgetWithHandlers<Self>

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fn tab_index(self, index: i32) -> WidgetWithHandlers<Self>

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fn cursor(self, cursor: CursorIcon) -> WidgetWithHandlers<Self>

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fn clips_children_on(self, clips: bool) -> WidgetWithHandlers<Self>

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fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>

Declare this node a text-input surface, enabling the OS input method (with ctx’s purpose) while it is focused. See [crate::ime].
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fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>

Make the widget invisible to pointer hit-testing. See [HandlerSet::event_pass_through].
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fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>

Mark this widget’s subtree a gesture dead zone. See [HandlerSet::gesture_dead_zone].
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fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>

Mark this widget a keyboard capture surface (terminals, game viewports): while focused, KeyDowns bypass shortcut resolution. See [HandlerSet::keyboard_capture].
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fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>

Make this widget and its whole subtree invisible to pointer hit-testing (decorative overlays). See [HandlerSet::hit_transparent].
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fn context_menu( self, factory: impl Fn(Point, &mut EventContext<'_>) -> Option<Box<dyn Widget>> + 'static, ) -> WidgetWithHandlers<Self>

Set a context-menu factory. See [HandlerSet::context_menu] for the full contract.
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fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>

Bind a Signal<bool> the framework writes when a strict descendant has focus. See [HandlerSet::focus_within].
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fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>

Bind a Signal<bool> the framework writes when a strict descendant is hovered. See [HandlerSet::hover_within].
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fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>

Bind this node’s visibility (bool / Signal<bool> / Prop<bool>) as a builder property, so teksu! can write visible_when: sig. Equivalent to ctx.visible_when(id, ..). See [HandlerSet::visible_when].
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fn on_drag_hover( self, f: impl FnMut(&DragPayload, Point, &mut EventContext<'_>) -> DropFeedback + 'static, ) -> WidgetWithHandlers<Self>

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fn on_drag_leave( self, f: impl FnMut(&mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_drag_tick( self, f: impl FnMut(Point, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

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fn on_drop( self, f: impl FnMut(DragPayload, Point, &mut EventContext<'_>) -> bool + 'static, ) -> WidgetWithHandlers<Self>

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fn on_drag_ended( self, f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>

Set the drag-ended handler on a drag source. See [HandlerSet::on_drag_ended].
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fn access_label( self, label: impl Into<Prop<String>>, ) -> WidgetWithHandlers<Self>

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fn access_description( self, description: impl Into<Prop<String>>, ) -> WidgetWithHandlers<Self>

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fn access_hint(self, hint: impl Into<Prop<String>>) -> WidgetWithHandlers<Self>

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fn access_value( self, value: impl Into<Prop<String>>, ) -> WidgetWithHandlers<Self>

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fn access_role(self, role: Role) -> WidgetWithHandlers<Self>

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fn access_hidden( self, hidden: impl Into<Prop<bool>>, ) -> WidgetWithHandlers<Self>

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fn access_disabled(self, disabled: bool) -> WidgetWithHandlers<Self>

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fn access_identifier(self, id: impl Into<String>) -> WidgetWithHandlers<Self>

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fn access_controls(self, target: WidgetId) -> WidgetWithHandlers<Self>

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fn access_described_by(self, target: WidgetId) -> WidgetWithHandlers<Self>

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fn access_labelled_by(self, target: WidgetId) -> WidgetWithHandlers<Self>

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fn access_live(self, mode: Live) -> WidgetWithHandlers<Self>

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fn access_current(self, current: AriaCurrent) -> WidgetWithHandlers<Self>

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fn access_shortcut_literal( self, shortcut: impl Into<String>, ) -> WidgetWithHandlers<Self>

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fn access_shortcut_id(self, id: impl Into<String>) -> WidgetWithHandlers<Self>

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fn access_has_popup(self, kind: HasPopup) -> WidgetWithHandlers<Self>

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fn access_orientation( self, orientation: Orientation, ) -> WidgetWithHandlers<Self>

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fn access_exclude_subtree(self) -> WidgetWithHandlers<Self>

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fn access_merge_subtree(self) -> WidgetWithHandlers<Self>

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fn access_subtree(self, mode: AccessSubtreeMode) -> WidgetWithHandlers<Self>

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fn access_numeric_value(self, value: f64) -> WidgetWithHandlers<Self>

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fn access_numeric_range(self, min: f64, max: f64) -> WidgetWithHandlers<Self>

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fn access_numeric_step(self, step: f64) -> WidgetWithHandlers<Self>

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fn access_action<F>( self, action: Action, handler: F, ) -> WidgetWithHandlers<Self>
where F: FnMut(&mut EventContext<'_>) + 'static,

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fn access_remove_action(self, action: Action) -> WidgetWithHandlers<Self>

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fn access_custom_action<F>( self, label: impl Into<Prop<String>>, handler: F, ) -> WidgetWithHandlers<Self>
where F: FnMut(&mut EventContext<'_>) + 'static,

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fn access_customize<F>(self, f: F) -> WidgetWithHandlers<Self>
where F: Fn(&mut AccessNodeBuilder) + 'static,

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more