pub struct Toggle { /* private fields */ }Expand description
An animated toggle switch bound to a Signal<bool>.
Implementations§
Source§impl Toggle
impl Toggle
Sourcepub fn new(on: Signal<bool>) -> Self
pub fn new(on: Signal<bool>) -> Self
Create a toggle bound to on. The signal is both read (to paint the
current state) and written (flipped on each activation).
Sourcepub fn label(self, label: impl Into<LocalizedString>) -> Self
pub fn label(self, label: impl Into<LocalizedString>) -> Self
Accessible label announced by AT and optionally displayed beside the switch.
Sourcepub fn labelled_externally(self) -> Self
pub fn labelled_externally(self) -> Self
Declare that this toggle’s accessible name comes from a sibling label
widget, wired by a container after mount (FormLayout::line does this
via access_labelled_by).
Without it the debug assertion below fires even though the toggle is
properly labelled: the labelled_by relation is pushed post-mount, so
accessibility() cannot see it and every form-hosted toggle looks
nameless. Setting .label(..) instead would satisfy the assert but
render the text a second time, beside a label column that already has it.
Sourcepub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self
pub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self
Set the enabled state, statically or reactively. Forwarded to the
arena via ctx.enabled_when(self_id, self.enabled.clone()) at
build time.
Sourcepub fn variant(self, variant: ToggleVariant) -> Self
pub fn variant(self, variant: ToggleVariant) -> Self
Pick a Tier-1 design-language variant
(ToggleVariant::Switch / Pill / Square / Inset). The
active [ToggleStyle] decides what to do with the hint —
IntUI’s default impl honours all four; a custom impl might
ignore the variant entirely.
Sourcepub fn style(self, style: impl ToggleStyle) -> Self
pub fn style(self, style: impl ToggleStyle) -> Self
Override the active [ToggleStyle] for this widget instance
only. Useful for one-off custom-painted toggles in a single
view.
Sourcepub fn tooltip(self, text: impl Into<LocalizedString>) -> Self
pub fn tooltip(self, text: impl Into<LocalizedString>) -> Self
Attach a plain single-line tooltip shown after a hover delay.
Mutually exclusive with rich_tooltip,
rich_tooltip_content, and
composite_tooltip — the last setter
called wins and clears the others.
Sourcepub fn rich_tooltip(self, key: impl Into<String>) -> Self
pub fn rich_tooltip(self, key: impl Into<String>) -> Self
Attach a rich tooltip looked up by registry key.
Mutually exclusive with the other tooltip setters — the last setter called wins and clears the others.
Sourcepub fn rich_tooltip_content(self, content: TooltipContent) -> Self
pub fn rich_tooltip_content(self, content: TooltipContent) -> Self
Attach a rich tooltip from an inline crate::tooltip::TooltipContent
value rather than a registry key.
Mutually exclusive with the other tooltip setters — the last setter called wins and clears the others.
Sourcepub fn composite_tooltip(self, content: impl Widget + 'static) -> Self
pub fn composite_tooltip(self, content: impl Widget + 'static) -> Self
Attach a composite tooltip whose body is an arbitrary widget tree.
Mutually exclusive with the other tooltip setters — the last setter called wins and clears the others.
Trait Implementations§
Source§impl Widget for Toggle
impl Widget for Toggle
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read more§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read more§fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
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fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
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fn wants_post_paint(&self) -> bool
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&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
§fn wants_descendant_redirects(&self) -> bool
fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read more§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
§fn accessibility_children(&self) -> Option<Vec<WidgetId>>
fn accessibility_children(&self) -> Option<Vec<WidgetId>>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
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The trait already bounds on std::any::Any so concrete types
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fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
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SceneView post-layout) override with Some(self). Should
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that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
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fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
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the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
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fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read more§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
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not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
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fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for Toggle
impl !Send for Toggle
impl !Sync for Toggle
impl !UnwindSafe for Toggle
impl Freeze for Toggle
impl Unpin for Toggle
impl UnsafeUnpin for Toggle
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fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY].on_double_tap. Default [ButtonMask::PRIMARY].on_triple_tap. Default [ButtonMask::PRIMARY].on_long_press. Default [ButtonMask::PRIMARY].§fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
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HandlerSet::on_drag_ended].