pub struct StatusBar { /* private fields */ }Expand description
A status bar for displaying information at the bottom of a window.
Visual chrome is delegated to an inner Panel. By default the bar
uses the SurfaceRole::Sunken surface with square corners (a bar
spanning the window edge shouldn’t be rounded); override the surface
with background, the corners with
corner_radius, or add a frame with
border_color / border_width.
Accessibility: the bar publishes Role::Status (→ AT-SPI StatusBar,
macOS AXApplicationStatus, Windows UIA_StatusBarControlTypeId) so
it is discoverable as a status landmark. It is not a live region
by default — a status bar showing continuously-changing data (cursor
position, zoom level, word count) would otherwise flood the screen
reader. Call announce_changes(true) for a
bar that surfaces transient messages worth reading aloud (“Saved”).
Implementations§
Source§impl StatusBar
impl StatusBar
Sourcepub fn new() -> Self
pub fn new() -> Self
Create an empty status bar with default styling (SurfaceRole::Sunken,
square corners, no live region).
Sourcepub fn child(self, widget: impl Widget + 'static) -> Self
pub fn child(self, widget: impl Widget + 'static) -> Self
Add an inline child widget (deferred insertion).
Sourcepub fn background(self, color: impl Into<ColorProp>) -> Self
pub fn background(self, color: impl Into<ColorProp>) -> Self
Override the background surface. Accepts Color, a
[SurfaceRole], or a Signal<Color>.
Default (unset) is SurfaceRole::Sunken.
Sourcepub fn corner_radius(self, radius: impl Into<Prop<f32>>) -> Self
pub fn corner_radius(self, radius: impl Into<Prop<f32>>) -> Self
Override the corner radius. Accepts a static f32 or a reactive
Signal<f32>. Default (unset) is 0.0 — square corners.
Sourcepub fn border_color(self, color: impl Into<ColorProp>) -> Self
pub fn border_color(self, color: impl Into<ColorProp>) -> Self
Override the border color. Accepts Color, a
BorderRole, or a Signal<Color>.
Only painted when border_width > 0.
Sourcepub fn border_width(self, width: impl Into<Prop<f32>>) -> Self
pub fn border_width(self, width: impl Into<Prop<f32>>) -> Self
Override the border width. Accepts a static f32 or a reactive
Signal<f32>. Default (unset) is 0.0 — no border.
Sourcepub fn name(self, name: impl Into<Prop<String>>) -> Self
pub fn name(self, name: impl Into<Prop<String>>) -> Self
Override the accessible name announced for the bar. Accepts a
static string, a Signal<String>, or a tr!(...)
LocalizedString (locale-reactive).
Default (unset) is the localized “Status”.
Sourcepub fn announce_changes(self, announce: bool) -> Self
pub fn announce_changes(self, announce: bool) -> Self
Control whether content changes are announced by assistive tech.
Default false: the Role::Status landmark is published (still
navigable) but the bar is not a live region, so continuously-changing
data (cursor position, zoom, word count) doesn’t flood the screen
reader. Set true to make it a Live::Polite region for bars that
surface transient messages worth reading aloud (“Saved”).
Trait Implementations§
Source§impl Widget for StatusBar
impl Widget for StatusBar
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
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children: &mut [WidgetPlacement],
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fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
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so calls through &dyn Widget correctly dispatch to the
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fn cacheable_layout(&self) -> bool
layout_response may be
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fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
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fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
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fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
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&self,
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fn accessible_title_hint(&self) -> Option<String>
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fn initial_focus_hint(&self) -> Option<WidgetId>
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fn accessibility_children(&self) -> Option<Vec<WidgetId>>
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fn as_any(&self) -> Option<&(dyn Any + 'static)>
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fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
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rebuild_single_widget treats this widget’s existing children
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§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
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WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for StatusBar
impl !Send for StatusBar
impl !Sync for StatusBar
impl !UnwindSafe for StatusBar
impl Freeze for StatusBar
impl Unpin for StatusBar
impl UnsafeUnpin for StatusBar
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on_tap. Default is [ButtonMask::PRIMARY].on_double_tap. Default [ButtonMask::PRIMARY].on_triple_tap. Default [ButtonMask::PRIMARY].on_long_press. Default [ButtonMask::PRIMARY].§fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
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HandlerSet::on_drag_ended].