pub struct Accordion { /* private fields */ }Expand description
A collapsible section widget whose header button shows or hides attached content.
Supply the title and a Signal<bool> for the expanded state, then attach
content via .content(w) or
.content_id(id). The signal can be toggled externally
(e.g. from a “collapse all” button) and the disclosure animation will follow.
Implementations§
Source§impl Accordion
impl Accordion
Sourcepub fn new(title: impl Into<LocalizedString>, expanded: Signal<bool>) -> Self
pub fn new(title: impl Into<LocalizedString>, expanded: Signal<bool>) -> Self
Create a new accordion with the given title and an external expanded signal.
The accordion starts collapsed or expanded according to the initial value of
expanded. Toggling the signal later drives the disclosure animation.
Sourcepub fn orientation(self, orientation: AccordionOrientation) -> Self
pub fn orientation(self, orientation: AccordionOrientation) -> Self
Set the header orientation (default AccordionOrientation::Vertical).
Sourcepub fn horizontal(self) -> Self
pub fn horizontal(self) -> Self
Shorthand for Accordion::orientation(AccordionOrientation::Horizontal).
Sourcepub fn fill(self, fill: bool) -> Self
pub fn fill(self, fill: bool) -> Self
Make the expanded content fill the accordion’s allotted space (the
leftover after the header) — instead of the default natural-height
disclosure — while keeping the collapse/expand animated. Use when the
accordion lives in a fixed-size slot such as a Splitter pane (a dock
panel): the content lays out at exactly the available size (no narrow
content, no overflow) and the header tween still plays. Default false.
Sourcepub fn on_header_drag(self, f: impl Fn(&mut EventContext<'_>) + 'static) -> Self
pub fn on_header_drag(self, f: impl Fn(&mut EventContext<'_>) + 'static) -> Self
Make the header a drag source: a drag gesture starting on it fires
f (which should begin a drag, e.g. ctx.start_drag(source, payload)).
Tap-to-toggle is unaffected — the gesture arena tells a tap from a drag.
Sourcepub fn trailing(self, widget: impl Widget + 'static) -> Self
pub fn trailing(self, widget: impl Widget + 'static) -> Self
Place a widget at the trailing end of the header, before the disclosure
chevron — an options (⋮) button, an inline action toolbar, etc. The
slot’s own controls capture their gestures (innermost hit wins), so
clicking them does not toggle the accordion. Mirrors
ToolBoxItem::trailing /
TabWidget::bar_trailing_slot.
Sourcepub fn trailing_id(self, id: WidgetId) -> Self
pub fn trailing_id(self, id: WidgetId) -> Self
Like trailing but takes a pre-registered widget
id — for callers that must build the slot in-context (e.g. a slot that
itself adds boxed children). Takes precedence over trailing.
Sourcepub fn title_color(self, color: impl Into<ColorProp>) -> Self
pub fn title_color(self, color: impl Into<ColorProp>) -> Self
Override the header foreground color used for the title text and
chevron icon. Defaults to [TextRole::Primary]. Accepts a literal
Color, a TextRole/SurfaceRole, or a Signal<Color>.
Sourcepub fn title_style(self, style: impl Into<TextStyleProp>) -> Self
pub fn title_style(self, style: impl Into<TextStyleProp>) -> Self
Override the header title’s text style. Use this to make the
disclosure label smaller (e.g. inside a tooltip) or to match a
non-body typography role. Accepts a static
TextStyle or a
[TextStyleRole].
Sourcepub fn content_id(self, id: WidgetId) -> Self
pub fn content_id(self, id: WidgetId) -> Self
Set the content widget by pre-registered ID.
Trait Implementations§
Source§impl Widget for Accordion
impl Widget for Accordion
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
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&self,
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) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
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fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], ctx: &LayoutContext<'_>, )
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fn accessibility(&self, builder: &mut AccessNodeBuilder)
Source§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
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fn accessible_title_hint(&self) -> Option<String>
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fn initial_focus_hint(&self) -> Option<WidgetId>
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build()) and at certain lazy
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impl !RefUnwindSafe for Accordion
impl !Send for Accordion
impl !Sync for Accordion
impl !UnwindSafe for Accordion
impl Freeze for Accordion
impl Unpin for Accordion
impl UnsafeUnpin for Accordion
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