pub struct Toolbar { /* private fields */ }Expand description
A command bar with automatic overflow. See the module docs.
Implementations§
Source§impl Toolbar
impl Toolbar
Sourcepub fn item(self, item: ToolbarItem) -> Self
pub fn item(self, item: ToolbarItem) -> Self
Add an item (action, pinned widget, separator, flexible space).
Sourcepub fn action(self, action: ToolbarAction) -> Self
pub fn action(self, action: ToolbarAction) -> Self
Sugar for .item(ToolbarItem::action(a)).
Sourcepub fn child(self, widget: impl Widget + 'static) -> Self
pub fn child(self, widget: impl Widget + 'static) -> Self
Add a pinned inline child widget (sugar for
.item(ToolbarItem::custom(widget))). Pinned widgets never collapse
into the overflow menu — use action for collapsible
commands.
Sourcepub fn add_child(self, id: WidgetId) -> Self
pub fn add_child(self, id: WidgetId) -> Self
Add a pinned inline child by pre-registered id (sugar for
.item(ToolbarItem::custom_id(id))).
Sourcepub fn orientation(self, orientation: ToolbarOrientation) -> Self
pub fn orientation(self, orientation: ToolbarOrientation) -> Self
Set the layout axis (default ToolbarOrientation::Horizontal).
Size variant applied to every action’s inline IconButton and the
overflow chevron (default IconButtonSize::Compact).
A toolbar-wide [IconButtonStyle] applied to every action button and the
overflow chevron — one shared style for the whole bar (the icon-button
analogue of theme.style_slots). Default: the theme’s flat / ghost
icon-button style.
Sourcepub fn spacing(self, spacing: f32) -> Self
pub fn spacing(self, spacing: f32) -> Self
Gap between consecutive toolbar items in logical pixels (default
TOOLBAR_SPACING).
Sourcepub fn label(self, label: impl Into<LocalizedString>) -> Self
pub fn label(self, label: impl Into<LocalizedString>) -> Self
Override the accessible name (default: the localized “Toolbar”).
Sourcepub fn compact(self, compact: bool) -> Self
pub fn compact(self, compact: bool) -> Self
Compact (shrink-to-fit) sizing. By default a toolbar fills the main
extent it is offered (it is meant to span a full command bar). In compact
mode it instead reports its natural content extent as the wanted size
and is shrinkable down to its collapsed minimum (the pinned items plus
the overflow chevron) — so it sits as a tight cluster when there is room,
composes next to other widgets (e.g. a title and a Spacer) without
claiming their space, and still collapses excess actions into the ⌄
menu when the slot is genuinely too narrow. Use it to embed a toolbar in a
constrained header rather than a full-width bar.
Sourcepub fn is_overflowing(&self) -> Signal<bool>
pub fn is_overflowing(&self) -> Signal<bool>
Reactive signal that is true whenever any action is collapsed into the
overflow menu (WinUI IsOverflowOpen-adjacent introspection).
Trait Implementations§
Source§impl Widget for Toolbar
impl Widget for Toolbar
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], ctx: &LayoutContext<'_>, )
Source§fn accessibility(&self, builder: &mut AccessNodeBuilder)
fn accessibility(&self, builder: &mut AccessNodeBuilder)
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
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so calls through &dyn Widget correctly dispatch to the
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fn cacheable_layout(&self) -> bool
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§fn wants_after_paint(&self) -> bool
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fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
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fn wants_post_paint(&self) -> bool
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fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
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&self,
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§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
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fn initial_focus_hint(&self) -> Option<WidgetId>
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fn accessibility_children(&self) -> Option<Vec<WidgetId>>
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fn as_any(&self) -> Option<&(dyn Any + 'static)>
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as_any. Default
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fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
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fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
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fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
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fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !Freeze for Toolbar
impl !RefUnwindSafe for Toolbar
impl !Send for Toolbar
impl !Sync for Toolbar
impl !UnwindSafe for Toolbar
impl Unpin for Toolbar
impl UnsafeUnpin for Toolbar
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fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
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on_tap. Default is [ButtonMask::PRIMARY].on_double_tap. Default [ButtonMask::PRIMARY].on_triple_tap. Default [ButtonMask::PRIMARY].on_long_press. Default [ButtonMask::PRIMARY].§fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
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