pub struct PasswordField { /* private fields */ }Expand description
Secure single-line text entry. See the module docs.
Implementations§
Source§impl PasswordField
impl PasswordField
Sourcepub fn placeholder(self, text: impl Into<LocalizedString>) -> Self
pub fn placeholder(self, text: impl Into<LocalizedString>) -> Self
Placeholder shown when empty. Never masked.
Sourcepub fn label(self, label: impl Into<LocalizedString>) -> Self
pub fn label(self, label: impl Into<LocalizedString>) -> Self
Accessible name, applied to the Role::PasswordInput field node.
Strongly recommended for screen-reader users.
Sourcepub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self
pub fn enabled(self, enabled: impl Into<Prop<bool>>) -> Self
Set the enabled state, statically or reactively. Forwarded to the
arena at build time — a bound Signal<bool> updates live as it
changes.
Sourcepub fn max_length(self, max_length: usize) -> Self
pub fn max_length(self, max_length: usize) -> Self
Hard cap on length in chars.
Sourcepub fn char_filter(self, f: impl Fn(char) -> bool + 'static) -> Self
pub fn char_filter(self, f: impl Fn(char) -> bool + 'static) -> Self
Per-character input filter (applied to keystrokes, IME commits, and paste).
Sourcepub fn validator(self, f: impl Fn(&str) -> ValidationOutcome + 'static) -> Self
pub fn validator(self, f: impl Fn(&str) -> ValidationOutcome + 'static) -> Self
Commit-time validator (Enter / blur). Drives the inline
validation strip and aria-invalid.
Sourcepub fn on_submit_fn(self, f: impl Fn(&mut EventContext<'_>) + 'static) -> Self
pub fn on_submit_fn(self, f: impl Fn(&mut EventContext<'_>) + 'static) -> Self
Fired on Enter (focus stays put).
Sourcepub fn on_blur_fn(self, f: impl Fn(&mut EventContext<'_>) + 'static) -> Self
pub fn on_blur_fn(self, f: impl Fn(&mut EventContext<'_>) + 'static) -> Self
Fired once per focus-loss.
Sourcepub fn variant(self, variant: TextInputVariant) -> Self
pub fn variant(self, variant: TextInputVariant) -> Self
Frame variant (Outlined / Filled / Underline / Bare).
Sourcepub fn echo_mode(self, mode: EchoMode) -> Self
pub fn echo_mode(self, mode: EchoMode) -> Self
Set the EchoMode (default EchoMode::Masked).
Sourcepub fn reveal_mode(self, mode: RevealMode) -> Self
pub fn reveal_mode(self, mode: RevealMode) -> Self
Set the RevealMode (default RevealMode::Toggle).
Sourcepub fn revealed(self, revealed: Signal<bool>) -> Self
pub fn revealed(self, revealed: Signal<bool>) -> Self
Bind an external reveal signal (shared with other UI, observed
for analytics, or driven programmatically). Defaults to an
internal signal exposed via revealed_signal.
Sourcepub fn allow_copy(self, allow: bool) -> Self
pub fn allow_copy(self, allow: bool) -> Self
Permit copy / cut even while masked (default false). Copy is
always allowed while revealed regardless of this flag.
Sourcepub fn caps_lock_warning(self, on: bool) -> Self
pub fn caps_lock_warning(self, on: bool) -> Self
Show a Caps Lock warning when focused with Caps Lock on (default
true). The warning is announced to screen readers via a polite
live region.
Sourcepub fn at_reveal_policy(self, policy: AtRevealPolicy) -> Self
pub fn at_reveal_policy(self, policy: AtRevealPolicy) -> Self
How a revealed field reports to assistive tech (default
AtRevealPolicy::SwapRole).
Sourcepub fn tooltip(self, text: impl Into<LocalizedString>) -> Self
pub fn tooltip(self, text: impl Into<LocalizedString>) -> Self
Plain single-line tooltip shown on hover.
Mutually exclusive with rich_tooltip_key,
rich_tooltip,
rich_tooltip_content, and
composite_tooltip — calling any of them
clears the others.
Sourcepub fn rich_tooltip_key(self, key: impl Into<String>) -> Self
pub fn rich_tooltip_key(self, key: impl Into<String>) -> Self
Registry-keyed rich tooltip.
Mutually exclusive with the other tooltip setters.
Sourcepub fn rich_tooltip_content(self, content: TooltipContent) -> Self
pub fn rich_tooltip_content(self, content: TooltipContent) -> Self
Inline rich tooltip (canonical name: accepts a
TooltipContent directly without a
registry key).
Mutually exclusive with the other tooltip setters.
Sourcepub fn rich_tooltip(self, content: TooltipContent) -> Self
pub fn rich_tooltip(self, content: TooltipContent) -> Self
Inline rich tooltip.
Mutually exclusive with the other tooltip setters.
Prefer rich_tooltip_content for the
canonical API.
Sourcepub fn composite_tooltip(self, content: impl Widget + 'static) -> Self
pub fn composite_tooltip(self, content: impl Widget + 'static) -> Self
Composite (arbitrary-widget) tooltip.
Mutually exclusive with the other tooltip setters.
Sourcepub fn revealed_signal(&self) -> Signal<bool>
pub fn revealed_signal(&self) -> Signal<bool>
The reveal-state signal (true = plaintext shown). Useful to
observe or drive reveal programmatically.
Trait Implementations§
Source§impl Debug for PasswordField
impl Debug for PasswordField
Source§impl Widget for PasswordField
impl Widget for PasswordField
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
&mut self — store child IDs, signal handles, any state needed later.
Returns the list of root child IDs (empty for leaf widgets).Source§fn layout_response(
&self,
proposal: SizeProposal,
ctx: &LayoutContext<'_>,
) -> LayoutResponse
fn layout_response( &self, proposal: SizeProposal, ctx: &LayoutContext<'_>, ) -> LayoutResponse
LayoutResponse]). Read moreSource§fn place_children(
&self,
bounds: Rect,
_proposal: SizeProposal,
children: &mut [WidgetPlacement],
_ctx: &LayoutContext<'_>,
)
fn place_children( &self, bounds: Rect, _proposal: SizeProposal, children: &mut [WidgetPlacement], _ctx: &LayoutContext<'_>, )
§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
"teksilo_widgets::button::Button"). The default implementation
resolves at the impl site via std::any::type_name::<Self>(),
so calls through &dyn Widget correctly dispatch to the
monomorphized fn for the concrete type — getting the
concrete name through the vtable without per-impl boilerplate. Read more§fn cacheable_layout(&self) -> bool
fn cacheable_layout(&self) -> bool
layout_response may be
memoized by the per-pass layout cache. Defaults to true. Read more§fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
fn paint(&self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>)
§fn wants_after_paint(&self) -> bool
fn wants_after_paint(&self) -> bool
after_paint
hook to fire each frame. Returning false (the default) saves
a virtual call per widget per frame for the vast majority of
widgets that don’t aggregate descendant geometry. Read more§fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
fn after_paint(&self, _view: &WidgetTreeView<'_>, _ctx: &PaintContext<'_>)
TitleBar aggregates its drag region and control-button
rects into a single HitRegions payload for the Windows
backend’s WM_NCHITTEST. Read more§fn wants_post_paint(&self) -> bool
fn wants_post_paint(&self) -> bool
post_paint
hook to fire each frame. Returning false (the default) saves a
virtual call per widget per frame for the vast majority of widgets
that don’t draw a foreground over their children. Read more§fn post_paint(
&self,
_bounds: Rect,
_canvas: &mut Canvas,
_ctx: &PaintContext<'_>,
)
fn post_paint( &self, _bounds: Rect, _canvas: &mut Canvas, _ctx: &PaintContext<'_>, )
§fn accessibility(&self, _builder: &mut AccessNodeBuilder)
fn accessibility(&self, _builder: &mut AccessNodeBuilder)
§fn wants_descendant_redirects(&self) -> bool
fn wants_descendant_redirects(&self) -> bool
a11y_redirect_descendant
hook for every descendant during AT tree emission, not
just its direct arena children. Read more§fn a11y_redirect_descendant(
&self,
_self_id: WidgetId,
_descendant: WidgetId,
) -> Option<NodeId>
fn a11y_redirect_descendant( &self, _self_id: WidgetId, _descendant: WidgetId, ) -> Option<NodeId>
§fn accessible_title_hint(&self) -> Option<String>
fn accessible_title_hint(&self) -> Option<String>
§fn initial_focus_hint(&self) -> Option<WidgetId>
fn initial_focus_hint(&self) -> Option<WidgetId>
§fn accessibility_children(&self) -> Option<Vec<WidgetId>>
fn accessibility_children(&self) -> Option<Vec<WidgetId>>
§fn as_any(&self) -> Option<&(dyn Any + 'static)>
fn as_any(&self) -> Option<&(dyn Any + 'static)>
None; concrete
widgets override with Some(self) when they want to expose
their concrete type to test-level introspection or reflection.
The trait already bounds on std::any::Any so concrete types
satisfy the 'static requirement.§fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
fn as_any_mut(&mut self) -> Option<&mut (dyn Any + 'static)>
as_any. Default
returns None; widgets that want to expose mutable state to
tests (e.g. so a test can mutate a Scene inside a
SceneView post-layout) override with Some(self). Should
follow the same opt-in pattern as as_any: only widgets
that opt into & introspection should opt into &mut.§fn clips_children(&self) -> bool
fn clips_children(&self) -> bool
§fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
fn focus_reveal_rect(&self, _bounds: Rect) -> Option<Rect>
None (the default) reveals the widget’s whole
bounds — correct for most controls. Read more§fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
fn hit_shape(&self, _local_point: Point, _bounds: Rect) -> bool
false for a point that is inside
the bounding box makes the widget transparent to the click there,
so it falls through to whatever sibling is painted underneath
(the same machinery as a fully pass-through node, but shape-aware). Read more§fn preserves_children_on_rebuild(&self) -> bool
fn preserves_children_on_rebuild(&self) -> bool
rebuild_single_widget treats this widget’s existing children
when re-running its build(). Read more§fn tooltip_has_content(&self) -> bool
fn tooltip_has_content(&self) -> bool
§fn declare_shortcuts(&self) -> Vec<Shortcut>
fn declare_shortcuts(&self) -> Vec<Shortcut>
build()) and at certain lazy
boundaries (e.g. Switcher walks declarations on its
not-yet-mounted Pending slots), so settings UIs and the
ShortcutRegistry see the keystrokes the moment the owning
container mounts — even if build() hasn’t run. Read more§fn take_handler_set(&mut self) -> Option<HandlerSet>
fn take_handler_set(&mut self) -> Option<HandlerSet>
WidgetWithHandlers wrapper.
Called during arena insertion to transfer handlers to the WidgetNode.
Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for PasswordField
impl !Send for PasswordField
impl !Sync for PasswordField
impl !UnwindSafe for PasswordField
impl Freeze for PasswordField
impl Unpin for PasswordField
impl UnsafeUnpin for PasswordField
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.impl<T> ErasedDestructor for Twhere
T: 'static,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
impl<W> IntoTeksiChild for Wwhere
W: Widget + 'static,
fn into_pending(self) -> PendingChild
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
§impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
impl<W> WidgetBuilder for Wwhere
W: Widget + 'static,
fn on_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_double_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_triple_tap( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_long_press( self, f: impl FnMut(&TapEvent, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
on_tap. Default is [ButtonMask::PRIMARY].on_double_tap. Default [ButtonMask::PRIMARY].on_triple_tap. Default [ButtonMask::PRIMARY].on_long_press. Default [ButtonMask::PRIMARY].§fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
fn dim_when_inactive(self, factor: f32) -> DimWhenInactive
factor opacity whenever the host window
is inactive (not focused / occluded), restoring full opacity when it
becomes active again. The opt-in, per-widget layer of the window-active
appearance model — for custom content an app wants to fade back when its
window isn’t the active one. Stock widgets handle their own
inactive appearance (caret hiding, selection desaturation) and need no
wrapping. Layout- and a11y-transparent; the opacity snaps (no tween),
which is correct under prefers-reduced-motion. See
DimWhenInactive.§fn dim_when_inactive_default(self) -> DimWhenInactive
fn dim_when_inactive_default(self) -> DimWhenInactive
dim_when_inactive with the default factor
(DEFAULT_DIM_FACTOR, 70 %).fn on_drag( self, f: impl FnMut(DragPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_swipe( self, f: impl FnMut(SwipeDirection, f32, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_pinch( self, f: impl FnMut(PinchPhase, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_focus( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_key( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
§fn on_key_preview(
self,
f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static,
) -> WidgetWithHandlers<Self>
fn on_key_preview( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_key_preview].fn on_pointer_event( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_hover( self, f: impl FnMut(bool, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_scroll( self, f: impl FnMut(&WidgetEvent, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn on_access_action( self, f: impl FnMut(Action, &mut EventContext<'_>) -> EventResponse + 'static, ) -> WidgetWithHandlers<Self>
fn focusable(self, focusable: bool) -> WidgetWithHandlers<Self>
fn tab_index(self, index: i32) -> WidgetWithHandlers<Self>
fn cursor(self, cursor: CursorIcon) -> WidgetWithHandlers<Self>
fn clips_children_on(self, clips: bool) -> WidgetWithHandlers<Self>
§fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
fn ime_input(self, ctx: ImeContext) -> WidgetWithHandlers<Self>
ctx’s purpose) while it is focused. See [crate::ime].§fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
fn event_pass_through(self, pass_through: bool) -> WidgetWithHandlers<Self>
HandlerSet::event_pass_through].§fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
fn gesture_dead_zone(self, dead_zone: bool) -> WidgetWithHandlers<Self>
HandlerSet::gesture_dead_zone].§fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
fn keyboard_capture(self, capture: bool) -> WidgetWithHandlers<Self>
KeyDowns bypass shortcut resolution.
See [HandlerSet::keyboard_capture].§fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
fn hit_transparent(self, transparent: bool) -> WidgetWithHandlers<Self>
HandlerSet::hit_transparent].HandlerSet::context_menu] for the full contract.§fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn focus_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant has focus. See [HandlerSet::focus_within].§fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
fn hover_within(self, signal: Signal<bool>) -> WidgetWithHandlers<Self>
Signal<bool> the framework writes when a strict
descendant is hovered. See [HandlerSet::hover_within].§fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
fn visible_when(self, state: impl Into<Prop<bool>>) -> WidgetWithHandlers<Self>
bool / Signal<bool> / Prop<bool>) as
a builder property, so teksu! can write visible_when: sig. Equivalent
to ctx.visible_when(id, ..). See [HandlerSet::visible_when].fn on_drag_hover( self, f: impl FnMut(&DragPayload, Point, &mut EventContext<'_>) -> DropFeedback + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_leave( self, f: impl FnMut(&mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_drag_tick( self, f: impl FnMut(Point, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
fn on_drop( self, f: impl FnMut(DragPayload, Point, &mut EventContext<'_>) -> bool + 'static, ) -> WidgetWithHandlers<Self>
§fn on_drag_ended(
self,
f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static,
) -> WidgetWithHandlers<Self>
fn on_drag_ended( self, f: impl FnMut(DropOutcome, &mut EventContext<'_>) + 'static, ) -> WidgetWithHandlers<Self>
HandlerSet::on_drag_ended].