pub struct SceneScrollView { /* private fields */ }Expand description
A SceneView with draggable scroll bars.
Construct directly from a configured view, or via the
SceneView::with_scroll_bars convenience method:
let scrollable = SceneView::new(Scene::new())
.with_scroll_bars()
.scroll_bar_mode(ScrollBarMode::Overlay);Implementations§
Source§impl SceneScrollView
impl SceneScrollView
Sourcepub fn new(view: SceneView) -> Self
pub fn new(view: SceneView) -> Self
Wrap a configured SceneView in a scroll-bar host. Captures the
view’s pan/zoom/model signals before moving it into the arena.
Sourcepub fn scroll_bar_mode(self, mode: ScrollBarMode) -> Self
pub fn scroll_bar_mode(self, mode: ScrollBarMode) -> Self
Set the scroll-bar display mode (Overlay / Permanent / Thin).
Sourcepub fn vertical_policy(self, policy: ScrollBarPolicy) -> Self
pub fn vertical_policy(self, policy: ScrollBarPolicy) -> Self
Set the vertical scroll-bar visibility policy.
Sourcepub fn horizontal_policy(self, policy: ScrollBarPolicy) -> Self
pub fn horizontal_policy(self, policy: ScrollBarPolicy) -> Self
Set the horizontal scroll-bar visibility policy.
Sourcepub fn scroll_bar_thickness(self, thickness: f32) -> Self
pub fn scroll_bar_thickness(self, thickness: f32) -> Self
Set the scroll-bar thickness (and the gutter width in Permanent mode).
Sourcepub fn scroll_pos_x_signal(&self) -> &Signal<f32>
pub fn scroll_pos_x_signal(&self) -> &Signal<f32>
Horizontal scroll position signal (screen-pixel units), for external
observation. 0 = content’s leading edge flush with the viewport.
Sourcepub fn scroll_pos_y_signal(&self) -> &Signal<f32>
pub fn scroll_pos_y_signal(&self) -> &Signal<f32>
Vertical scroll position signal (screen-pixel units).
Sourcepub fn max_scroll_x_signal(&self) -> &Signal<f32>
pub fn max_scroll_x_signal(&self) -> &Signal<f32>
Maximum horizontal scroll offset (extent.width*zoom - viewport_width,
or 0 when the content fits). Bind for “is there more to scroll?” chrome.
Sourcepub fn max_scroll_y_signal(&self) -> &Signal<f32>
pub fn max_scroll_y_signal(&self) -> &Signal<f32>
Maximum vertical scroll offset.
Sourcepub fn viewport_ratio_x_signal(&self) -> &Signal<f32>
pub fn viewport_ratio_x_signal(&self) -> &Signal<f32>
Horizontal viewport/content ratio (0.0..1.0) — the relative thumb size.
Sourcepub fn viewport_ratio_y_signal(&self) -> &Signal<f32>
pub fn viewport_ratio_y_signal(&self) -> &Signal<f32>
Vertical viewport/content ratio (0.0..1.0).
Trait Implementations§
Source§impl Debug for SceneScrollView
impl Debug for SceneScrollView
Source§impl Widget for SceneScrollView
impl Widget for SceneScrollView
Source§fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
fn build(&mut self, ctx: &mut BuildContext<'_>) -> Vec<WidgetId>
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TitleBar aggregates its drag region and control-button
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Default: returns None (no attached handlers).Auto Trait Implementations§
impl !RefUnwindSafe for SceneScrollView
impl !Send for SceneScrollView
impl !Sync for SceneScrollView
impl !UnwindSafe for SceneScrollView
impl Freeze for SceneScrollView
impl Unpin for SceneScrollView
impl UnsafeUnpin for SceneScrollView
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