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ItemChange

Enum ItemChange 

Source
pub enum ItemChange {
Show 13 variants LocalPosChanged { id: ItemId, old: Point, new: Point, }, LocalBoundsChanged { id: ItemId, old: Rect, new: Rect, }, TransformChanged { id: ItemId, }, VisibilityChanged { id: ItemId, visible: bool, }, FlagsChanged { id: ItemId, old: ItemFlags, new: ItemFlags, }, OpacityChanged { id: ItemId, old: f32, new: f32, }, ZChanged { id: ItemId, old: f32, new: f32, }, LayerChanged { id: ItemId, old: SceneLayer, new: SceneLayer, }, ParentChanged { id: ItemId, old: Option<ItemId>, new: Option<ItemId>, }, Removed { id: ItemId, }, Added { id: ItemId, }, PayloadChanged { id: ItemId, }, AppearanceChanged { id: ItemId, },
}
Expand description

A change to an item’s state, fired through Scene::item_change_signal for every mutation. Apps observe to wire snap-to-grid, validation, side effects, etc. The model is “fire after the change has been applied” — by the time the observer sees the event, the Scene already reflects it.

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LocalPosChanged

set_local_pos: position in parent coords moved.

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§old: Point
§new: Point
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LocalBoundsChanged

set_local_bounds: AABB in local coords changed.

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§old: Rect
§new: Rect
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TransformChanged

set_transform: local→parent transform changed.

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VisibilityChanged

set_visible flipped IS_VISIBLE.

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§visible: bool
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FlagsChanged

set_flags / set_flag changed the bitset.

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OpacityChanged

set_opacity: local opacity multiplier changed.

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§old: f32
§new: f32
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ZChanged

set_z: paint z-order changed.

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§old: f32
§new: f32
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LayerChanged

set_layer: the Under/Over paint band changed.

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ParentChanged

set_item_parent: logical parent changed.

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Removed

remove: item is gone.

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Added

add_item / add_widget: item was inserted.

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PayloadChanged

set_payload: the type-erased payload of a Delegated heavyweight entry was replaced. A SceneView rebuilds that entry’s widget (re-invokes its delegate) on the next build. Routed through emit_item_change, so mutation_seq advances and the AT-walk gate notices.

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AppearanceChanged

set_item_fill / set_item_stroke / clear_item_*: a lightweight item’s paint-only appearance (fill / stroke colour or style) changed. Never moves geometry, so the observing SceneView evicts the item’s cached frame and repaints without relayout or rebuild.

Fields

Trait Implementations§

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impl Clone for ItemChange

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fn clone(&self) -> ItemChange

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for ItemChange

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impl Debug for ItemChange

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ItemChange

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fn eq(&self, other: &ItemChange) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for ItemChange

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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